5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
40m
Range
2.78 RPS
Firerate
0.125%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-10 to 10 (60%)
Recoil X
35 to 40 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 30 | 20 | 17 | 17 |
Zombie | 38 | 28 | 24 | 24 |
Animal | 48 | 32 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 10 |
Resource | 10 |
Object | 12 |
Spawn Id | Spawn Name | Items |
---|---|---|
32134 | Brazil Military High Rio | 82 |
32253 | Rio Special High | 60 |
32328 | Rio Boss Navy | 39 |
32330 | Rio Boss Mili High | 39 |
32259 | Brazil Navy Rio | 33 |
32254 | Rio Special High Guns | 12 |
32135 | Rio Military High Weapons | 6 |
32262 | Rio Navy Weapons | 4 |
Rio_Colpo.dat
GUID 55da830f324c4f7990de4f5b1df29f16
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 34016
Instantiated_Item_Name_Override Rio_Colpo
InspectAudioDef Items/Weapons/Guns/Shotgun/Rio_Colpo/Inspect.ogg
EquipAudioClip Items/Weapons/Guns/Sniper_Rifle/Rio_Arbalest/Equip.ogg
EquipableModelParent SpineHook
Size_X 5
Size_Y 2
Sight 34017
Magazine 34020
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 2
Ammo_Max 6
Safety
Semi
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// bayo, lights
Attachment_Caliber_0 36226
// scopes
Attachment_Caliber_1 36230
// sights
Attachment_Caliber_2 36231
// bipod, vert grip
Attachment_Caliber_3 36227
// hori grip
Attachment_Caliber_4 36228
Magazine_Calibers 1
Magazine_Caliber_0 36249
Range 40
Firerate 15
Action Trigger
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.3
Unplace 0
Replace 0
Player_Damage 25
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 35
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12
Durability 0.125
Aim_In_Duration 0.175
Aiming_Movement_Speed_Multiplier 0.8
Spread_Angle_Degrees 5.71
Spread_Aim 0.7
Ballistic_Steps 1
Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Shell 36165
Muzzle 36171
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34016
Blueprint_1_Product 33031
Blueprint_1_Products 4
Blueprint_1_Tool 34120
Blueprint_1_Build 27