5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
150m
Range
8.33 RPS
Firerate
0.15%
Durability Loss per Shot
Sight
Hooks
-20%
Movement Speed
-4 to 2 (60%)
Recoil X
4 to 6 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 41 | 30 | 22 | 22 |
| Zombie | 132 | 72 | 36 | 36 |
| Animal | 60 | 38 | 28 | - |
Structure Damage
High Caliber
| Damage | |
|---|---|
| Barricade | 7 |
| Structure | 10 |
| Vehicle | 30 |
| Resource | 30 |
| Object | 30 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 32197 | Brazil Ranger High Rio | 91 |
| 32375 | Rio Zombie Ranger High | 91 |
| 32273 | Rio Upgraded Beacon | 17 |
| 32272 | Rio Regular Beacon | 17 |
| 32271 | Rio Makeshift Beacon | 17 |
| 32198 | Rio Ranger High Weapons | 12 |
| 32269 | Rio Beacon High | 6 |
Rio_Nykorev.dat
GUID e7f5af521380413b9671b6c37a032ccb
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34589
EquipableModelParent SpineHook
Instantiated_Item_Name_Override Rio_Nykorev
Fire_Delay_Seconds 0.1
Size_X 5
Size_Y 2
Shared_Skin_Lookup_ID 126
Shared_Skin_Apply_Visuals False
//Sight 4529
Magazine 34590
Hook_Sight
Ammo_Min 30
Ammo_Max 200
Safety
Auto
Requires_NonZero_Attachment_Caliber true
Attachment_Calibers 5
// iron sight
Attachment_Caliber_0 36242
// bayo, lights
Attachment_Caliber_1 36226
// sights
Attachment_Caliber_3 36231
// barrel
Attachment_Caliber_4 36229
// bipod, vert grip
Attachment_Caliber_2 36227
Magazine_Calibers 1
Magazine_Caliber_0 36221
Aim_In_Duration 0.7
Aiming_Movement_Speed_Multiplier 0.75
Equipable_Movement_Speed_Multiplier 0.8
Invulnerable
Range 150
Firerate 5
Unplace 0.38
Replace 0.42
Action Trigger
Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 120
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 48
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25
Barricade_Damage 7
Structure_Damage 10
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30
Durability 0.15
Spread_Aim 0.1
Spread_Hip 0.15
Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02
Muzzle 36171
Shell 36179
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 33112
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34589
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33031
Blueprint_1_Output_0_Amount 6
Blueprint_1_Output_1_ID 33027
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27