6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

12m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

-20%

Movement Speed

7 to 9 (100%)

Recoil X

10 to 13 (100%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 200
Structure 400
Vehicle 2,000
Resource 2,000
Object 51,000

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
6 x
=
100%
Tool
=
7 x
3 x
Rio_RPG.dat
GUID 37573d1d373543f6ac459405934ffa97
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 34593

Instantiated_Item_Name_Override Rio_RPG
Unplace 0
Replace 0

Shared_Skin_Lookup_ID 519
Shared_Skin_Apply_Visuals False

Size_X 6
Size_Y 2
Size_Z 0.35

Magazine 34594

Ammo_Min 0
Ammo_Max 1

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Attachment_Calibers 1
// bayo, lights
Attachment_Caliber_1 36226

Magazine_Calibers 1
Magazine_Caliber_0 36217

Firerate 50
Action Rocket
Must_Aim_To_Shoot true

Player_Damage 200
Zombie_Damage 500
Animal_Damage 500
Barricade_Damage 200
Structure_Damage 400
Vehicle_Damage 2000
Resource_Damage 2000
Object_Damage 51000

Ballistic_Force 5000

Range 12
Explosion 36109

Durability 1
Wear 5

Aim_In_Duration 0.8
Aiming_Movement_Speed_Multiplier 0.7
Equipable_Movement_Speed_Multiplier 0.8

Spread_Aim 0.1
Spread_Hip 0.06

Recoil_Min_X 7
Recoil_Min_Y 10
Recoil_Max_X 9
Recoil_Max_Y 13

Recover_X 1
Recover_Y 1

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Tool 33112
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34593
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33031
Blueprint_1_Output_0_Amount 7
Blueprint_1_Output_1_ID 33027
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 34120
Blueprint_1_Build 27