1 x 1 (1)

Inventory Size

0%

Energy

+10%

Health

0%

Virus

Supply
3 x
+
=
Supply
2 x
=
Rio_Rag_Sterile.dat
GUID b93a0dda47314360973578eb34c22e1c
Type Medical
Useable Consumeable
ID 34231

Size_X 1
Size_Y 1

Aid
Bleeding
Health 10

Actions 1
//Upgrade
Action_0_Type Blueprint
Action_0_Source 34244
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Craft Bandage
Action_0_Tooltip Upgrade to bandage.

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 34230
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33256
Blueprint_0_Build 32

Quest_Rewards 2
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID aa4e9794a47d4576bdbec263f112ee31
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID 41b118a8768c4a8f9b195a815db40df6


InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset