1 x 3 (3)
Inventory Size
Any
Hand Slot
2.25m
Range
0.2%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 48 | 32 | 24 | 24 | 
| Zombie | 96 | 64 | 48 | 48 | 
| Animal | 49 | 27 | 13 | - | 
Structure Damage
                        Low Caliber
                
                
            | Damage | |
|---|---|
| Barricade | 25 | 
| Structure | 20 | 
| Vehicle | 35 | 
| Resource | 75 | 
| Object | 45 | 
| Spawn Id | Spawn Name | Items | 
|---|---|---|
| 32093 | Brazil Fire Rio | 15 | 
| 32366 | Rio Zombie Fire | 7 | 
| 32094 | Rio Fire Weapons | 2 | 
                                    
                                    Rio_Axe_Fire.dat
                                
                                
                            GUID 6858ddfd02844fd18841dbab1851f28f
Type Melee
Useable Melee
Slot Any
ID 34111
Size_X 1
Size_Y 3
Size_Z 0.55
Shared_Skin_Lookup_ID 104
Shared_Skin_Apply_Visuals False
Range 2.25
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward
BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 75
Object_Damage 45
Durability 0.2
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34111
Blueprint_1_Product 33031
Blueprint_1_Products 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True
 
         
                             
                                            