1 x 3 (3)

Inventory Size

Any

Hand Slot

2.25m

Range

0.2%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 48 32 24 24
Zombie 96 64 48 48
Animal 49 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 35
Resource 75
Object 45
Repair
0%
+
3 x
=
100%
Tool
=
2 x
Spawn Id Spawn Name Items
32093 Brazil Fire Rio 15
32094 Rio Fire Weapons 2
Rio_Axe_Fire.dat
GUID 6858ddfd02844fd18841dbab1851f28f
Type Melee
Useable Melee
Slot Any
ID 34111

Size_X 1
Size_Y 3
Size_Z 0.55

Shared_Skin_Lookup_ID 104
Shared_Skin_Apply_Visuals False

Range 2.25
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 3
BladeID_0 0
BladeID_1 1
BladeID_2 4

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 80
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 35
Resource_Damage 75
Object_Damage 45

Durability 0.2

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34111
Blueprint_1_Product 33031
Blueprint_1_Products 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True