2 x 3 (6)

Inventory Size

Secondary

Hand Slot

2m

Range

0.4%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 37 27 20 20
Zombie 54 27 18 18
Animal 54 27 13 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 25
Resource 100
Object 25
Repair
0%
+
3 x
=
100%
Tool
=
2 x
Rio_Pickaxe.dat
GUID b4401e8b83ee42089833aaa9796087c9
Type Melee
Useable Melee
Slot Secondary
ID 34127

Size_X 2
Size_Y 3
Size_Z 0.65
Size2_Z 0.6

Shared_Skin_Lookup_ID 1198
Shared_Skin_Apply_Visuals False

Range 2
Weak 0.44
Strong 0.594
Strength 1.5
Stamina 25
Backward

BladeIDs 4
BladeID_0 0
BladeID_1 2
BladeID_2 4
BladeID_3 5

Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 45
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.2

Animal_Damage 45
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 100
Object_Damage 25

Durability 0.4
Wear 2

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34127
Blueprint_1_Product 33031
Blueprint_1_Products 2
Blueprint_1_Tool 34120
Blueprint_1_Build 27
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav

Should_Delete_At_Zero_Quality True