1 x 2 (2)
Inventory Size
Any
Hand Slot
1.8m
Range
0.5%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 22 | 16 | 8 | 8 | 
| Zombie | 26 | 14 | 9 | 9 | 
| Animal | 26 | 14 | 12 | - | 
Structure Damage
                        Low Caliber
                
                
            | Damage | |
|---|---|
| Barricade | 1 | 
| Structure | 1 | 
| Vehicle | 5 | 
| Resource | 1 | 
| Object | 1 | 
| Spawn Id | Spawn Name | Items | 
|---|---|---|
| 32166 | Rio Maple | 4 | 
                                    
                                    Rio_Branch_Maple.dat
                                
                                
                            GUID e2145a9ad3e64ba9912d8f48560a8949
Type Melee
Useable Melee
ID 34655
Slot Any
Size_X 1
Size_Y 2
Size_Z 0.4
Range 1.8
Strong 0.375
Strength 1.1
Stamina 10
Player_Damage 20
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 24
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 24
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 1
Structure_Damage 1
Vehicle_Damage 5
Resource_Damage 1
Object_Damage 1
Durability 0.5
Wear 3
Blueprints 1
Blueprint_0_Type Tool
Blueprint_0_Supply_0_ID 34655
Blueprint_0_Product 33022
Blueprint_0_Products 3
Blueprint_0_Build 27
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav
Should_Delete_At_Zero_Quality True 
         
                            