6 x 3 (18)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

100m

Range

3.47 RPS

Firerate

0%

Durability Loss per Shot

Tactical

Hooks

-10%

Movement Speed

0 to 0 (0%)

Recoil X

4 to 7 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 24 16 14 14
Zombie 48 40 32 32
Animal 41 25 19 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 48
Vehicle 1
Resource 33
Object 88

Magazines (1)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
8 x
=
100%
Tool
=
6 x
永恒破晓.dat
GUID a420566c14104e0c95b584326be0ba7a
Type Gun
Rarity Mythical 
Useable Gun
Slot Primary
ID 54017

Allow_Manual_Drop bool

Exclude_From_Master_Bundle

Size_X 6
Size_Y 3
Size_Z 0.475
Size2_Z 0.725

Magazine 54019
Barrel 54018

Hook_Tactical

Ammo_Min 100
Ammo_Max 100

Auto

Caliber 54017

Equipable_Movement_Speed_Multiplier 0.9

Allow_Magazine_Change false
Infinite_Ammo true

Bullet_Gravity_Multiplier 0

shell 0

Range 100
Firerate 12
Replace 0.625
Action Minigun

Must_Aim_To_Shoot False

Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.75


Player_Damage 20
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 32
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1.25
Zombie_Skull_Multiplier 1.5

Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Barricade_Damage 40
Structure_Damage 48
Vehicle_Damage 1
Resource_Damage 33
Object_Damage 88

Durability 0

Aim_In_Duration 0.5
Spread_Aim 0.4
Spread_Hip 0.25

Recoil_Min_Y 4
Recoil_Max_Y 7

Shake_Min_X 0
Shake_Min_Y 0
Shake_Min_Z -0.125
Shake_Max_X 0
Shake_Max_Y 0
Shake_Max_Z -0.2

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 8
Blueprint_0_Tool 61619
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1364
Blueprint_1_Product 67
Blueprint_1_Products 6
Blueprint_1_Build 27