5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

250m

Range

4.17 RPS

Firerate

0.9%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

5 to 10 (50%)

Recoil X

7 to 13 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 108 59 29 29
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
5 x
=
100%
Tool
=
3 x
Sabertooth.dat
GUID c4b6a5dcf4d4498e85bb7b50135770e2
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 1018

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.75

Sight 1019
Magazine 1020

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 2
Ammo_Max 10

Safety
Semi

Caliber 22

Range 250
Firerate 10
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.9

Spread_Aim 0.005
Spread_Angle_Degrees 19.29

Recoil_Min_X -5
Recoil_Min_Y 7
Recoil_Max_X -10
Recoil_Max_Y 13

Recover_X 0.5
Recover_Y 0.75

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1018
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27