2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

100m

Range

10.42 RPS

Firerate

0.12%

Durability Loss per Shot

Tactical, Barrel

Hooks

0%

Movement Speed

0.4 to 0.5 (60%)

Recoil X

8 to 11 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 35 25 19 19
Zombie 108 59 29 29
Animal 35 25 19 -
Structure Damage
Low Caliber
Damage
Barricade 12
Structure 12
Vehicle 25
Resource 15
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Avenger.dat
GUID 6f97c1d2b4fd4aba8f0282f369dd9758
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1021

Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35

Magazine 1022

Hook_Tactical
Hook_Barrel

Ammo_Min 3
Ammo_Max 13

Safety
Semi

Caliber 23

Range 100
Firerate 4
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 20

Durability 0.12

Spread_Aim 0.05
Spread_Angle_Degrees 8.53

Recoil_Min_X 0.4
Recoil_Min_Y 8
Recoil_Max_X 0.5
Recoil_Max_Y 11

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 3
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]