3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

125m

Range

10.42 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

1.5 to 3 (73%)

Recoil X

2 to 3 (73%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 26 19 14 14
Zombie 108 59 29 29
Animal 26 19 14 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Viper.dat
GUID 2b063985fa464e5a996dfb28d395a7d0
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1027

Size_X 3
Size_Y 2
Size_Z 0.375
Size2_Z 0.45

Sight 1028
Magazine 1029

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 25

Safety
Semi
Auto

Caliber 25

Range 125
Firerate 4
Action Trigger

Player_Damage 24
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 24
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.4

Spread_Aim 0.1
Spread_Angle_Degrees 11.31

Recoil_Min_X -1.5
Recoil_Min_Y 2
Recoil_Max_X -3
Recoil_Max_Y 3

Recover_X 0.725
Recover_Y 0.725

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1027
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27