5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
250m
Range
3.21 RPS
Firerate
0.35%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
5 to 10 (30%)
Recoil X
10 to 15 (75%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 71 | 52 | 39 | 39 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 71 | 52 | 39 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 30 |
Vehicle | 40 |
Resource | 30 |
Object | 35 |
This item doesn't have any blueprints
Snayperskya.dat
GUID 5942d0d5f7024df094eba61b4372c7ab
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 129
Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.725
Sight 131
Magazine 130
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 1
Ammo_Max 7
Safety
Semi
Caliber 11
Range 250
Firerate 13
Action Trigger
Player_Damage 65
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35
Durability 0.35
Spread_Aim 0.005
Spread_Angle_Degrees 21.8
Recoil_Min_X 5
Recoil_Min_Y 10
Recoil_Max_X 10
Recoil_Max_Y 15
Recover_X 0.3
Recover_Y 0.75
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Amount 4
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 1
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
"e73a23b102f24520a32ec0b2afaa6157" // Maple Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]