3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Auto, Safety

Firemodes

125m

Range

10.42 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1 to 3 (60%)

Recoil X

0.5 to 1 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 26 19 19
Zombie 108 59 29 29
Animal 36 26 19 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 23
Resource 12
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Card.dat
GUID 72fb197fed3144798a89978f15726e4c
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1379

Size_X 3
Size_Y 2
Size_Z 0.475
Size2_Z 0.625

Sight 1380
Magazine 1381

Hook_Sight
Hook_Tactical

Ammo_Min 20
Ammo_Max 71

Safety
Auto

Caliber 35

Range 125
Firerate 4
Replace 0.7
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 33
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15

Durability 0.4

Spread_Aim 0.5
Spread_Angle_Degrees 2.86

Recoil_Min_X -1
Recoil_Min_Y 0.5
Recoil_Max_X 3
Recoil_Max_Y 1

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 4
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 1
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
			"e73a23b102f24520a32ec0b2afaa6157" // Maple Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]