3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Auto, Safety
Firemodes
125m
Range
10.42 RPS
Firerate
0.4%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1 to 3 (60%)
Recoil X
0.5 to 1 (60%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 36 | 26 | 19 | 19 |
| Zombie | 108 | 59 | 29 | 29 |
| Animal | 36 | 26 | 19 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 10 |
| Structure | 10 |
| Vehicle | 23 |
| Resource | 12 |
| Object | 15 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 961 | Xmas Presents | 58 |
| 956 | Carepackage Arena | 43 |
| 542 | Carepackage Canada | 34 |
| 543 | PEI Carepackage Canada | 34 |
| 674 | Mafia Zombie | 32 |
| 541 | Washington Carepackage America | 30 |
| 540 | Carepackage America | 30 |
| 680 | Carepackage Peaks | 17 |
| 679 | Peaks Carepackage Peaks | 17 |
| 579 | Russia Mafia | 12 |
| 580 | Mafia | 12 |
| 632 | Mafia Weapons | 5 |
| 2164 | Carepackage France Weapons | 23 |
| 2000 | Carepackage France | 40 |
| 2164 | Carepackage France Weapons | 23 |
Card.dat
GUID 72fb197fed3144798a89978f15726e4c
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1379
Size_X 3
Size_Y 2
Size_Z 0.475
Size2_Z 0.625
Sight 1380
Magazine 1381
Hook_Sight
Hook_Tactical
Ammo_Min 20
Ammo_Max 71
Safety
Auto
Caliber 35
Range 125
Firerate 4
Replace 0.7
Action Trigger
Player_Damage 33
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 33
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15
Durability 0.4
Spread_Aim 0.5
Spread_Angle_Degrees 2.86
Recoil_Min_X -1
Recoil_Min_Y 0.5
Recoil_Max_X 3
Recoil_Max_Y 1
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Muzzle 3
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Amount 4
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 1
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"21ede8ebffb14c5580e8c7ad149e335e x 3" // Metal Scrap
"e73a23b102f24520a32ec0b2afaa6157" // Maple Plank
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]