4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
20m
Range
4.17 RPS
Firerate
0.3%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-1 to 1 (10%)
Recoil X
2 to 3 (10%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 36 | 24 | 21 | 21 |
Zombie | 36 | 24 | 21 | 21 |
Animal | 36 | 24 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 8 |
Structure | 5 |
Vehicle | 8 |
Resource | 8 |
Object | 8 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
763 | Police High Peaks Guns | 3 |
1 | Beacon | 24 |
961 | Xmas Presents | 58 |
956 | Carepackage Arena | 43 |
542 | Carepackage Canada | 34 |
543 | PEI Carepackage Canada | 34 |
614 | Russia Carepackage Russia | 33 |
615 | Carepackage Russia | 33 |
541 | Washington Carepackage America | 30 |
540 | Carepackage America | 30 |
1 | Beacon | 24 |
686 | Police High Peaks | 22 |
694 | Peaks Police High Peaks | 22 |
763 | Police High Peaks Guns | 3 |
1035 | Greece Carepackage Combatready | 11 |
1035 | Greece Carepackage Combatready | 11 |
2086 | Military High France Guns | 6 |
2085 | Military High France | 34 |
2089 | France Military High France | 34 |
2086 | Military High France Guns | 6 |
Bane.dat
GUID ed305a3c33de4586a6cf29cf06a11e26
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 1484
Size_X 4
Size_Y 2
Size_Z 0.3
Size2_Z 0.5
Sight 1486
Magazine 1485
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 21
Safety
Auto
Caliber 42
Range 20
Firerate 10
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 30
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 30
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 8
Structure_Damage 5
Vehicle_Damage 8
Resource_Damage 8
Object_Damage 8
Durability 0.3
Spread_Aim 0.75
Spread_Angle_Degrees 8.53
Ballistic_Steps 1
Recoil_Min_X -1
Recoil_Min_Y 2
Recoil_Max_X 1
Recoil_Max_Y 3
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Shell 33
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
Amount 5
}
{
ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
Delete false
}
]
Skill Repair
Skill_Level 1
RequiresNearbyCraftingTags
[
"7b82c125a5a54984b8bb26576b59e977" // Workbench
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]