4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

210m

Range

8.33 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.25 to 1.25 (60%)

Recoil X

4 to 5 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 44 32 24 24
Zombie 108 59 29 29
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 25
Vehicle 45
Resource 30
Object 35

Magazines (5)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Swissgewehr.dat
GUID 47d0992a2bf04de8a1343d4c138cb78e
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 1488

Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6

Sight 1489
Magazine 1490

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Safety
Semi

Caliber 1

Range 210
Firerate 5
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 45
Resource_Damage 30
Object_Damage 35

Durability 0.3

Spread_Aim 0.05
Spread_Angle_Degrees 5.71

Ballistic_Steps 14
Ballistic_Travel 15

Recoil_Min_X -1.25
Recoil_Min_Y 4
Recoil_Max_X 1.25
Recoil_Max_Y 5

Recover_X 0.6
Recover_Y 0.6

Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1488
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27