2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
80m
Range
10.42 RPS
Firerate
0.2%
Durability Loss per Shot
Tactical, Barrel
Hooks
0%
Movement Speed
-6 to 2 (20%)
Recoil X
3 to 4.5 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 27 | 20 | 15 | 15 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 27 | 20 | 15 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
Id | File Name |
---|---|
627 | Militia_Russia_Guns.dat |
95 | Police_Guns.dat |
761 | Police_Low_Peaks_Guns.dat |
260
Bull
108
Cryptic
46
Engraved
297
Frost Cobra
50061
Frozen Guard
50086
Hot Rod
33
Nightfall
50145
UMarine
Cobra.dat
GUID 2fa5551b5148491eb30b686f40d75f9a
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 99
Size_X 2
Size_Y 2
Size_Z 0.3
Size2_Z 0.35
Magazine 100
Hook_Barrel
Hook_Tactical
Ammo_Min 5
Ammo_Max 20
Safety
Semi
Auto
Caliber 4
Range 80
Firerate 4
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.2
Aim_In_Duration 0.15
Spread_Aim 0.1
Spread_Angle_Degrees 16.7
Recoil_Min_X -6
Recoil_Min_Y 3
Recoil_Max_X 2
Recoil_Max_Y 4.5
Recover_X 0.2
Recover_Y 0.4
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.075
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 99
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27