5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1.8 to 1.8 (95%)

Recoil X

7.2 to 9 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 72 40 20 20
Zombie 144 80 40 40
Animal 144 80 40 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 40
Vehicle 40
Resource 80
Object 80

Magazines (9)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS ZombieMega Spawn PMC
PS Spawn High PMC
PS Lootbox Rare
PS Group Guns Rare
PS Group Guns PMC High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_SAR-16.dat
GUID a364e05a6d1a4ebea292a5417d833ec1
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19998

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.35

Sight 19999
Magazine 10551

Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 20

Safety
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 5
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Tactical
Attachment_Caliber_3 25004

Unplace 0.1
Replace 0.42

Muzzle 19014
Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 500
Bullet_Gravity_Multiplier 0.6
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 80
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 80

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.8
Recoil_Min_Y 7.2
Recoil_Max_X 1.8
Recoil_Max_Y 9

Shake_Min_X -0.0036
Shake_Min_Y -0.0144
Shake_Max_X 0.0036
Shake_Max_Y -0.018
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1