2 x 2 (4)
Inventory Size
6 (3 x 2)
Storage Size
+5%
Armor
+5%
Explosion Armor
-1%
Movement Speed
No
Fire Proof
No
Radiation Proof
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_EOD_Bottom_0.dat
GUID 88a3c66e86ea4a19bbab239f76fb9e93
Type Pants
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Legendary
Useable Clothing
Priority_Over_Cosmetic True
ID 10026
Size_X 2
Size_Y 2
Size2_Z 0.65
Width 3
Height 2
Movement_Speed_Multiplier 0.99
Armor 0.95
Armor_Explosion 0.75
Quality_Min 75
Quality_Max 100
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Text Salvage