Car

Engine type

76 KPH (47 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

600 HP

Max health

15 (5×3)

Trunk storage slots

1,750 L

Fuel capacity

2.05 L/s

Fuel burn rate

14 minutes, 13 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

28°

Max steering angle

14°

Steering at full speed

32

Brake force

Defense & misc

×2

Carjack force

Police Car Where to find this Vehicle
100%
Vanilla PEI map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
France GIGN France 75.0 %
GIGN France 75.0 %
PEI Police 66.7 %
Police 66.7 %
Russia Police 66.7 %
Washington Police 66.7 %
Yukon Police 66.7 %
Cliffs Police Vehicle Low 50.0 %
Prison 44.4 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (9)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
2129 France GIGN France 75.00 % 2
2128 GIGN France 75.00 % 2
302 PEI Police 66.67 % 2
303 Police 66.67 % 2
586 Russia Police 66.67 % 2
405 Washington Police 66.67 % 2
504 Yukon Police 66.67 % 2
10102 Cliffs Police Vehicle Low 50.00 % 2
748 Prison 44.44 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Police.dat
GUID 7944a2cec1cd4a9a93e462ceac248884
Type Vehicle
Rarity Uncommon
ID 33

Speed_Min -6
Speed_Max 17

Steer_Min 14
Steer_Max 28

Brake 32

Fuel_Min 200
Fuel_Max 400
Fuel 1750

Health_Min 400
Health_Max 500
Health 600

Traction

Trunk_Storage_X 5
Trunk_Storage_Y 3

Explosion 20

IgnitionAudioClip Sounds/CarIgnition.mp3
HornAudioClip Sounds/CarHorn_02.mp3
Has_Clip_Prefab false

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	#d4d4d4
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
	14
	8.75
]
GearShift_Duration 0.2
GearShift_Interval 0.5
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 5.75

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 2
	MaxVolume 1.0
}