Helicopter

Engine type

72 KPH (45 MPH)

Forward speed

9 KPH (6 MPH)

Reverse speed

1,000 HP

Max health

30 (6×5)

Trunk storage slots

2,000 L

Fuel

4.2 L/s

Fuel burn rate

7 minutes, 56 seconds

Full tank runtime

Yes

Can be locked

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

Max steering angle

16°

Steering at full speed

2

Turn responsiveness

Defense & misc

Protections
Invulnerable
Transport Heli Where to find this Vehicle
100%
Vanilla PEI map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Huey America Tier 100.0 %
Huey Canada Tier 100.0 %
Huey America 89.2 %
Huey Canada 89.2 %
PEI Huey Canada 89.2 %
Washington Huey America 89.2 %
Military Peaks Heli 66.7 %
Peaks Military Peaks Heli 66.7 %
No spawns on map.
No vendors on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (8)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
427 Huey America Tier 100.00 % 1
319 Huey Canada Tier 100.00 % 1
426 Huey America 89.25 % 2
318 Huey Canada 89.25 % 2
317 PEI Huey Canada 89.25 % 2
425 Washington Huey America 89.25 % 2
733 Military Peaks Heli 66.67 % 3
732 Peaks Military Peaks Heli 66.67 % 3
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
Huey.dat
GUID 5f150e4d56194f5cb478317651b476b5
Type Vehicle
Rarity Epic

Speed_Min -2
Speed_Max 16

Steer_Min 16
Steer_Max 8

Fuel 2000

Health_Min 800
Health_Max 900
Health 1000

Exit 3

Cam_Follow_Distance 7.5

LockMouse
Engine Helicopter

Trunk_Storage_X 6
Trunk_Storage_Y 5

Explosion 20
Invulnerable

IgnitionAudioClip Sounds/HelicopterIgnition.mp3
Has_Clip_Prefab false

PaintableSections
[
	{
		Path Model_0
		MaterialIndex 0
	}
	{
		Path Model_1
		MaterialIndex 0
	}
]

DefaultPaintColors
[
	"#475e83" // Coalition
	"#a69884" // Desert
	"#437c44" // Forest
	"#495631" // Russia
]