3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (95%)

Recoil X

4.5 to 5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 47 25 12 12
Zombie 95 50 25 25
Animal 95 50 25 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 25
Vehicle 25
Resource 50
Object 50

Magazines (7)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
Tool
+
+
=
PS_PDW_0.dat
GUID 851f6f81459f4d17b49d0520040abd62
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10007

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav

Size_X 3
Size_Y 2
Size_Z 0.5

Sight 10008

Hook_Grip
Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 5
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18907
//Barrel
Attachment_Caliber_4 18923
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922

Unplace 0.12
Replace 0.56

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10007
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 3
Action Trigger

Player_Damage 25
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 50
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 50
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 50
Object_Damage 50

Durability 0.03

Recoil_Min_X -1
Recoil_Min_Y 4.5
Recoil_Max_X 1
Recoil_Max_Y 5

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3