3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 1 (95%)
Recoil X
4.5 to 5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 47 | 25 | 12 | 12 |
Zombie | 95 | 50 | 25 | 25 |
Animal | 95 | 50 | 25 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 25 |
Vehicle | 25 |
Resource | 50 |
Object | 50 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_PDW_0.dat
GUID 851f6f81459f4d17b49d0520040abd62
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10007
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 3
Size_Y 2
Size_Z 0.5
Sight 10008
Hook_Grip
Hook_Sight
Hook_Barrel
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804
Attachment_Calibers 5
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18907
//Barrel
Attachment_Caliber_4 18923
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922
Unplace 0.12
Replace 0.56
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10007
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 3
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 50
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 50
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 50
Object_Damage 50
Durability 0.03
Recoil_Min_X -1
Recoil_Min_Y 4.5
Recoil_Max_X 1
Recoil_Max_Y 5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.03
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3