3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
-
Hooks
-10%
Movement Speed
-1.1 to 1.1 (95%)
Recoil X
4.1 to 4.5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 41 | 22 | 11 | 11 |
Zombie | 83 | 44 | 22 | 22 |
Animal | 83 | 44 | 22 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 26 |
Structure | 22 |
Vehicle | 22 |
Resource | 44 |
Object | 44 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_LMG_Shorty.dat
GUID 57209cfaf2cb40799aea8c2d095b0582
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 10021
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_LMG.ogg
Use_Auto_Icon_Measurements False
Invulnerable
Size_X 3
Size_Y 2
Size_Z 0.35
Unplace 0.18
Replace 0.56
Sight 19261
Magazine 10022
Ammo_Min 11
Ammo_Max 33
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18822
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19001
Shell 19018
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Should_Delete_Empty_Magazines true
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10021
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Equipable_Movement_Speed_Multiplier 0.9
Aim_In_Duration 0.2
Firerate 3
Action Trigger
Player_Damage 22
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 44
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 44
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 26
Structure_Damage 22
Vehicle_Damage 22
Resource_Damage 44
Object_Damage 44
Durability 0.03
Recoil_Min_X -1.1
Recoil_Min_Y 4.1
Recoil_Max_X 1.1
Recoil_Max_Y 4.5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.005
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.008
Shake_Max_Z -0.02
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.85
Spread_Hip 0.17
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3