5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

5.95 RPS

Firerate

0.07%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1.2 to 1.2 (95%)

Recoil X

4.8 to 6 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 64 34 17 17
Zombie 129 68 34 34
Animal 129 68 34 -
Structure Damage
Low Caliber
Damage
Barricade 34
Structure 34
Vehicle 34
Resource 68
Object 68

Magazines (9)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
4 x
PS_Nikonov.dat
GUID a93c4f842cbc4ae693ff3a9662ce75da
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10503

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav

Size_X 5
Size_Y 2
Size_Z 0.375

Magazine 10610

Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Unplace 0.15
Replace 0.62

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18912
//Tactical
Attachment_Caliber_1 18922

Muzzle 19001

Shell 19004

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10503
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 7
Action Trigger

Player_Damage 34
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 68
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 68
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 34
Structure_Damage 34
Vehicle_Damage 34
Resource_Damage 68
Object_Damage 68

Durability 0.07

Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.005
Shake_Min_Y -0.0075
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.015
Shake_Max_Z -0.05

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3