5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.2 to 1.2 (95%)
Recoil X
4.8 to 6 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 64 | 34 | 17 | 17 |
Zombie | 129 | 68 | 34 | 34 |
Animal | 129 | 68 | 34 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 34 |
Structure | 34 |
Vehicle | 34 |
Resource | 68 |
Object | 68 |
Spawn Id | Spawn Name | Items |
---|---|---|
21307 | PS AG19 Bunker Guns Rare | 4 |
19272 | PS Deadzone Bunker Proper | 68 |
19273 | PS Deadzone Bunker Zombos | 47 |
45001 | PS Deadzone Bunker Zombos New | 46 |
21306 | PS AG19 Bunker Guns | 12 |
21307 | PS AG19 Bunker Guns Rare | 4 |
PS_Nikonov.dat
GUID a93c4f842cbc4ae693ff3a9662ce75da
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10503
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 5
Size_Y 2
Size_Z 0.375
Magazine 10610
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18912
//Tactical
Attachment_Caliber_1 18922
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10503
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 7
Action Trigger
Player_Damage 34
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 68
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 68
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 34
Structure_Damage 34
Vehicle_Damage 34
Resource_Damage 68
Object_Damage 68
Durability 0.07
Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.005
Shake_Min_Y -0.0075
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.015
Shake_Max_Z -0.05
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3