4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Grip
Hooks
-10%
Movement Speed
-2.8 to 2.8 (95%)
Recoil X
11.2 to 14 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 95 | 53 | 26 | 26 |
Zombie | 190 | 106 | 53 | 53 |
Animal | 190 | 106 | 53 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 53 |
Structure | 53 |
Vehicle | 53 |
Resource | 106 |
Object | 106 |
Spawn Id | Spawn Name | Items |
---|---|---|
19277 | PS Bunkers Snipers Proper | 37 |
19281 | PS Bunkers Snipers Guns | 7 |
19310 | PS Deadzone Bunker Sniperbox Guns | 7 |
PS_UVS.dat
GUID 74ed722c1e7f4bdd93de554d4fe044be
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10534
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_WKM.wav
Equipable_Movement_Speed_Multiplier 0.9
Size_X 4
Size_Y 2
Size_Z 0.375
Unplace 0.2
Replace 0.74
Magazine 19312
Grip 10669
Hook_Sight
Hook_Grip
Ammo_Min 3
Ammo_Max 10
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18828
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18912
//Grip
Attachment_Caliber_1 18929
Muzzle 19014
Shell 19005
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10534
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 600
Ballistic_Steps 60
Ballistic_Drop 0.00106
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.5
Firerate 15
Action Trigger
Player_Damage 53
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 106
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 106
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 53
Structure_Damage 53
Vehicle_Damage 53
Resource_Damage 106
Object_Damage 106
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14
Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.03
//Min Spread
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2