5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

5.95 RPS

Firerate

0.07%

Durability Loss per Shot

Sight, Grip

Hooks

0%

Movement Speed

-1.8 to 1.8 (95%)

Recoil X

7.2 to 9 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 79 44 22 22
Zombie 158 88 44 44
Animal 158 88 44 -
Structure Damage
Low Caliber
Damage
Barricade 44
Structure 44
Vehicle 44
Resource 88
Object 88

Magazines (0)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
Spawn Id Spawn Name Items
19018 PS Spawn High Bandit 26
0 PS Group Guns Bandit High 8
PS_Paratrooper.dat
GUID c4cc23f30bc4483197b6c8bcd155f7de
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10561

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.4

Magazine 10568
Grip 10669

Hook_Grip
Hook_Sight

Unplace 0.12
Replace 0.68

Magazine_Calibers 1
Magazine_Caliber_0 18821

Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25002
// Bipods
Attachment_Caliber_1 25014
// Bipods
Attachment_Caliber_2 25016

Ammo_Min 0
Ammo_Max 25

Safety
Semi
Auto

Caliber 19836

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 7
Action Trigger

Player_Damage 44
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 88
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 88
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 44
Structure_Damage 44
Vehicle_Damage 44
Resource_Damage 88
Object_Damage 88

Durability 0.07

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.8
Recoil_Min_Y 7.2
Recoil_Max_X 1.8
Recoil_Max_Y 9

Shake_Min_X -0.0036
Shake_Min_Y -0.0144
Shake_Max_X 0.0036
Shake_Max_Y -0.018
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1