5 x 3 (15)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
11m
Range
2.78 RPS
Firerate
4%
Durability Loss per Shot
-
Hooks
-30%
Movement Speed
-1 to 1 (95%)
Recoil X
17.3 to 18.7 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 0 | 0 | 0 | 0 |
Zombie | 0 | 0 | 0 | 0 |
Animal | 0 | 0 | 0 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 420 |
Structure | 420 |
Vehicle | 600 |
Resource | 1,200 |
Object | 1,200 |
Spawn Id | Spawn Name | Items |
---|---|---|
45718 | PS Knell Zombie Boss Other | 3 |
48000 | PS Knell Zombie Boss Proper | 86 |
45702 | PS Knell Zombie Boss Guns | 23 |
45718 | PS Knell Zombie Boss Other | 3 |
PS_Chepirka.dat
GUID 44e689ca093d442abee3131414dde218
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10562
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_M202.mp3
Invulnerable
Size_X 5
Size_Y 3
Size_Z 0.6
Magazine 10574
Sight 10575
Unplace 0.1
Replace 0.1
Range 11
Explosion 19010
Ammo_Min 4
Ammo_Max 4
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18841
BladeIDs 3
BladeID_0 0
BladeID_1 2
BladeID_2 3
Gunshot_Rolloff_Distance 250
Muzzle 19019
Quality_Min 60
Quality_Max 75
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10562
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Ballistic_Force 6000
Projectile_Explosion_Launch_Speed 40
Equipable_Movement_Speed_Multiplier 0.70
Aim_In_Duration 0.6
Firerate 15
Action Rocket
Player_Damage 130
Zombie_Damage 260
Animal_Damage 260
Barricade_Damage 420
Structure_Damage 420
Vehicle_Damage 600
Resource_Damage 1200
Object_Damage 1200
Durability 4
Recoil_Min_X -1
Recoil_Min_Y 17.3
Recoil_Max_X 1
Recoil_Max_Y 18.7
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X 0
Shake_Min_Y -0.04
Shake_Min_Z -0.1
Shake_Max_X 0
Shake_Max_Y -0.05
Shake_Max_Z -0.1
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.04
Spread_Hip 0.04
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3