5 x 3 (15)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

11m

Range

2.78 RPS

Firerate

4%

Durability Loss per Shot

-

Hooks

-30%

Movement Speed

-3 to 3 (95%)

Recoil X

12 to 15 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
High Caliber
Damage
Barricade 420
Structure 420
Vehicle 600
Resource 1,200
Object 1,200

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
5 x
Spawn Id Spawn Name Items
48000 PS Knell Zombie Boss Proper 14
45702 PS Knell Zombie Boss Guns 2
PS_Chepirka.dat
GUID 44e689ca093d442abee3131414dde218
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10562

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_M202.mp3

Invulnerable

Size_X 5
Size_Y 3
Size_Z 0.6

Magazine 10574
Sight 10575

Unplace 0.1
Replace 0.1

Range 11
Explosion 19010

Ammo_Min 4
Ammo_Max 4

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18841

BladeIDs 3
BladeID_0 0
BladeID_1 2
BladeID_2 3

Gunshot_Rolloff_Distance 250

Muzzle 19019

Quality_Min 60
Quality_Max 75

Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10562
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Ballistic_Force 6000
Projectile_Explosion_Launch_Speed 40

Equipable_Movement_Speed_Multiplier 0.70

Aim_In_Duration 0.6

Firerate 15
Action Rocket

Player_Damage 130
Zombie_Damage 260
Animal_Damage 260
Barricade_Damage 420
Structure_Damage 420
Vehicle_Damage 600
Resource_Damage 1200
Object_Damage 1200

Durability 4

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15

Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04

Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2