5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

5.95 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

2.95 to 3.5 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 55 29 14 14
Zombie 88 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 15
Resource 80
Object 90

Magazines (9)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
+
=
PS_Zolash_GL.dat
GUID 9a16e65899e14067906eed8f43c5eb66
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10582

Size_X 5
Size_Y 2
Size_Z 0.365

Magazine 19315

Aim_In_Duration 0.3

Hook_Sight
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 30

Unplace 0.08
Replace 0.7

Safety
Auto
Semi

Attachment_Calibers 4
Attachment_Caliber_0 18905
Attachment_Caliber_1 18906
Attachment_Caliber_2 18902
Attachment_Caliber_3 11999

Magazine_Calibers 2
Magazine_Caliber_0 19315
Magazine_Caliber_1 10604

Firerate 7
Action Trigger

Player_Damage 37
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 80
Object_Damage 90

Durability 0.05

Spread_Aim 0.04
Spread_Hip 0.11

Recoil_Min_X -1
Recoil_Min_Y 2.95
Recoil_Max_X 1
Recoil_Max_Y 3.5

Recover_X 0.5
Recover_Y 0.25

Shake_Min_X 0.003
Shake_Min_Y -0.0065
Shake_Min_Z -0.015
Shake_Max_X -0.003
Shake_Max_Y -0.0085
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Muzzle 19001

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10582
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 19314
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 10625
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 19845
Blueprint_2_Supply_2_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50