5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.4 to 0.4 (95%)

Recoil X

2.7 to 3 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 20 10 10
Zombie 76 40 20 20
Animal 76 40 20 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 40
Object 40

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
Spawn Id Spawn Name Items
12102 PS Drops M198 Missile 1
12102 PS Drops M198 Missile 1
PS_AR_PRO.dat
GUID b1b8ee96f9a846e3a4f9a651846e4fe1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10635

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav

Size_X 5
Size_Y 2
Size_Z 0.325

Sight 19435
Magazine 19891
Grip 10529

Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 50

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18815

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
//Tactical
Attachment_Caliber_2 18922
//Barrel
Attachment_Caliber_3 18938

Unplace 0.1
Replace 0.6

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10635
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 4
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 40
Object_Damage 40

Durability 0.04

Recoil_Min_X -0.4
Recoil_Min_Y 2.7
Recoil_Max_X 0.4
Recoil_Max_Y 3

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.004
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3