5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-0.6 to 0.6 (95%)
Recoil X
2.4 to 3 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 32 | 18 | 9 | 9 |
Zombie | 64 | 36 | 18 | 18 |
Animal | 64 | 36 | 18 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 18 |
Structure | 18 |
Vehicle | 18 |
Resource | 36 |
Object | 36 |
Spawn Id | Spawn Name | Items |
---|---|---|
12102 | PS Drops M198 Missile | 1 |
12102 | PS Drops M198 Missile | 1 |
PS_AR_PRO.dat
GUID b1b8ee96f9a846e3a4f9a651846e4fe1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10635
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 5
Size_Y 2
Size_Z 0.325
Sight 19435
Magazine 19891
Grip 10529
Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical
Ammo_Min 10
Ammo_Max 50
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18815
Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
//Tactical
Attachment_Caliber_2 18922
//Barrel
Attachment_Caliber_3 18923
Unplace 0.1
Replace 0.6
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10635
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 3
Action Trigger
Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36
Durability 0.03
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.6
Recoil_Min_Y 2.4
Recoil_Max_X 0.6
Recoil_Max_Y 3
Shake_Min_X -0.0012
Shake_Min_Y -0.0048
Shake_Max_X 0.0012
Shake_Max_Y -0.006
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2