5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.83 RPS

Firerate

0.7%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-13%

Movement Speed

-2 to 2 (-85%)

Recoil X

3 to 4 (-85%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 166 76 38 38
Zombie 166 57 28 28
Animal 166 76 57 -
Structure Damage
Low Caliber
Damage
Barricade 28
Structure 20
Vehicle 10
Resource 30
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
6 x
Id Guid File Name
45714 5b48083c-96b6-4fa5-8612-2730b4e7f311 PS_US_Super_Zombie_Sigma_Sniper.dat
PS_CheyTac.dat
GUID c69a7d1351124dae82ab44de94d54f09
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10683

Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85

Equipable_Movement_Speed_Multiplier 0.875

Magazine 19391
Sight 19780
Grip 10699
Tactical 19678

Hook_Sight
Hook_Tactical
Hook_Grip

Unplace 2
Replace 2

Ammo_Min 0
Ammo_Max 10

Safety
Semi

Attachment_Calibers 3
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10683

Magazine_Calibers 1
Magazine_Caliber_0 19391

Firerate 50
Action Bolt


Player_Damage 95
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.75

Zombie_Damage 95
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.75

Animal_Damage 95
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.75

Barricade_Damage 28
Structure_Damage 20
Vehicle_Damage 10
Resource_Damage 30
Object_Damage 20

Durability 0.7

Spread_Aim 0.002
Spread_Hip 0.4


Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.00075

Recoil_Min_X 2
Recoil_Min_Y 3
Recoil_Max_X -2
Recoil_Max_Y 4

Recover_X -0.85
Recover_Y -0.85

Shake_Min_X 0.005
Shake_Min_Y 0.01
Shake_Min_Z -0.03
Shake_Max_X 0.005
Shake_Max_Y 0.0165
Shake_Max_Z -0.03

Muzzle 19058
Shell 19005

Gunshot_Rolloff_Distance 400

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 65
Quality_Max 65

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10683
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 6
Blueprint_1_Tool 19004
Blueprint_1_Build 27