5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
0.83 RPS
Firerate
0.7%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
-13%
Movement Speed
-2 to 2 (-85%)
Recoil X
3 to 4 (-85%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 166 | 76 | 38 | 38 |
Zombie | 166 | 57 | 28 | 28 |
Animal | 166 | 76 | 57 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 28 |
Structure | 20 |
Vehicle | 10 |
Resource | 30 |
Object | 20 |
Id | File Name |
---|---|
45714 | PS_US_Super_Zombie_Sigma_Sniper.dat |
PS_CheyTac.dat
GUID c69a7d1351124dae82ab44de94d54f09
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10683
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Equipable_Movement_Speed_Multiplier 0.875
Magazine 19391
Sight 19780
Grip 10699
Tactical 19678
Hook_Sight
Hook_Tactical
Hook_Grip
Unplace 2
Replace 2
Ammo_Min 0
Ammo_Max 10
Safety
Semi
Attachment_Calibers 3
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10683
Magazine_Calibers 1
Magazine_Caliber_0 19391
Firerate 50
Action Bolt
Player_Damage 95
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.75
Zombie_Damage 95
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.75
Animal_Damage 95
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.75
Barricade_Damage 28
Structure_Damage 20
Vehicle_Damage 10
Resource_Damage 30
Object_Damage 20
Durability 0.7
Spread_Aim 0.002
Spread_Hip 0.4
Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.00075
Recoil_Min_X 2
Recoil_Min_Y 3
Recoil_Max_X -2
Recoil_Max_Y 4
Recover_X -0.85
Recover_Y -0.85
Shake_Min_X 0.005
Shake_Min_Y 0.01
Shake_Min_Z -0.03
Shake_Max_X 0.005
Shake_Max_Y 0.0165
Shake_Max_Z -0.03
Muzzle 19058
Shell 19005
Gunshot_Rolloff_Distance 400
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 65
Quality_Max 65
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10683
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 6
Blueprint_1_Tool 19004
Blueprint_1_Build 27