5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

100m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-4.8 to 4.8 (95%)

Recoil X

18 to 20 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 13 11 11 11
Zombie 26 22 22 22
Animal 26 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 11
Structure 11
Vehicle 11
Resource 22
Object 22

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
PS_Franchi.dat
GUID d850f0976a47436ab9d4d7a3bf952915
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10688

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Shotgun.wav

Size_X 5
Size_Y 2
Size_Z 0.335

Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook

Magazine 10543

Hook_Sight
Hook_Barrel

Ammo_Min 0
Ammo_Max 6

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18812

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18927

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066

Shell 10500

Quality_Min 50
Quality_Max 50

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10688
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22

Durability 0.15

Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.06
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3