6 x 3 (18)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

400m

Range

8.33 RPS

Firerate

0%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (0%)

Recoil X

0 to 0 (0%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 50 50 50 50
Zombie 100 100 100 100
Animal 100 100 100 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 50
Resource 100
Object 100

Magazines (1)

Magazines that can be attached to this weapon

Tool
+
+
+
4 x
=
Tool
=
6 x
PS_HMG_Autocannon.dat
GUID 082ee3758c5b422eb7180d7486aefc02
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10821

Size_X 6
Size_Y 3
Size_Z 0.8

Magazine 10032

Ammo_Min 1
Ammo_Max 1

Auto

Magazine_Calibers 1
Magazine_Caliber_0 18843

Muzzle 19016

Can_Player_Equip False
Infinite_Ammo True
Allow_Magazine_Change False

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Player_Damage_Bleeding Always

Blueprints 2

//Craft
Blueprint_0_Type Tool
Blueprint_0_Supplies 4
//HMG Item
Blueprint_0_Supply_0_ID 10034
Blueprint_0_Supply_0_Amount 1
//Illegal Gun Parts
Blueprint_0_Supply_1_ID 19342
Blueprint_0_Supply_1_Amount 1
//Stack Gun Parts (High)
Blueprint_0_Supply_2_ID 19964
Blueprint_0_Supply_2_Amount 1
//Extra Supply (AP Ammo Belt)
Blueprint_0_Supply_3_ID 19937
Blueprint_0_Supply_3_Amount 4
Blueprint_0_Tool 19376
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10821
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 6
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Firerate 5
Action Trigger

Player_Damage 50
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 100
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1

Animal_Damage 100
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 50
Resource_Damage 100
Object_Damage 100

Durability 0

Spread_Aim 0.1
Spread_Hip 0.2