5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

8.33 RPS

Firerate

0.02%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

-10%

Movement Speed

-2.5 to 2.5 (50%)

Recoil X

2 to 2.5 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 32 16 16
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 4
Vehicle 8
Resource 99
Object 90

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Tool
+
=
PS_Drachenzahn_Mod.dat
GUID ad597d7e738e430dbc996789da55a041
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10828

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_PKM.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Size_X 5
Size_Y 2
Size_Z 0.4

Equipable_Movement_Speed_Multiplier 0.9
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 1

Aim_In_Duration 0.4

Magazine_Calibers 1
Magazine_Caliber_0 10686

Attachment_Calibers 7
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670

Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Unplace 0.1
Replace 0.47

Firerate 5
Action Trigger

Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 4
Vehicle_Damage 8
Resource_Damage 99
Object_Damage 90

Durability 0.02

Spread_Aim 0.12
Spread_Hip 0.06

Recoil_Min_X -2.5
Recoil_Min_Y 2
Recoil_Max_X 2.5
Recoil_Max_Y 2.5

Recover_X 0.5
Recover_Y 0.25

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.0034
Shake_Min_Y -0.01
Shake_Min_Z -0.001
Shake_Max_X -0.0034
Shake_Max_Y -0.0035
Shake_Max_Z -0.013

Muzzle 19001

Shell 19004

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10828
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10686
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 350

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 25
Quality_Max 25