5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
8.33 RPS
Firerate
0.02%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
-10%
Movement Speed
-2.5 to 2.5 (50%)
Recoil X
2 to 2.5 (25%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 60 | 32 | 16 | 16 |
Zombie | 110 | 60 | 30 | 30 |
Animal | 110 | 80 | 60 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 2 |
Structure | 4 |
Vehicle | 8 |
Resource | 99 |
Object | 90 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Drachenzahn_Mod.dat
GUID ad597d7e738e430dbc996789da55a041
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10828
EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_PKM.wav
Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Size_X 5
Size_Y 2
Size_Z 0.4
Equipable_Movement_Speed_Multiplier 0.9
Aiming_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.4
Magazine_Calibers 1
Magazine_Caliber_0 10686
Attachment_Calibers 7
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 12001
Attachment_Caliber_6 10670
Hook_Sight
Hook_Grip
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Unplace 0.1
Replace 0.47
Firerate 5
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 4
Vehicle_Damage 8
Resource_Damage 99
Object_Damage 90
Durability 0.02
Spread_Aim 0.12
Spread_Hip 0.06
Recoil_Min_X -2.5
Recoil_Min_Y 2
Recoil_Max_X 2.5
Recoil_Max_Y 2.5
Recover_X 0.5
Recover_Y 0.25
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001
Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6
Shake_Min_X 0.0034
Shake_Min_Y -0.01
Shake_Min_Z -0.001
Shake_Max_X -0.0034
Shake_Max_Y -0.0035
Shake_Max_Z -0.013
Muzzle 19001
Shell 19004
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10828
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10686
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081
Gunshot_Rolloff_Distance 350
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 25
Quality_Max 25