5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
10.42 RPS
Firerate
0.04%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.1 to 1.1 (95%)
Recoil X
4.6 to 5.1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 45 | 24 | 12 | 12 |
Zombie | 91 | 48 | 24 | 24 |
Animal | 91 | 48 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 24 |
Structure | 24 |
Vehicle | 24 |
Resource | 48 |
Object | 48 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_AR-16_GL.dat
GUID ad8219af8d1049f99b9e3bc72151289d
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10835
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 5
Size_Y 2
Size_Z 0.35
Sight 19333
Hook_Sight
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Magazine_Calibers 3
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804
Magazine_Caliber_2 18850
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18900
//Tactical
Attachment_Caliber_2 18922
Unplace 0.1
Replace 0.42
Muzzle 19001
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10835
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
//Supply (M303 Grenade Launcher)
Blueprint_1_Output_1_ID 10833
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 4
Action Trigger
Player_Damage 24
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 48
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 48
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 24
Structure_Damage 24
Vehicle_Damage 24
Resource_Damage 48
Object_Damage 48
Durability 0.04
Recoil_Min_X -1.1
Recoil_Min_Y 4.6
Recoil_Max_X 1.1
Recoil_Max_Y 5.1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.05
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3