5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1 to 1 (35%)

Recoil X

3 to 4.5 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 46 24 12 12
Zombie 88 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (12)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
=
PS_AR-16_GL.dat
GUID ad8219af8d1049f99b9e3bc72151289d
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10835

EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_AR.wav

Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam

Size_X 5
Size_Y 2
Size_Z 0.35

Sight 19333

Aim_In_Duration 0.25

Hook_Sight
Hook_Tactical

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Attachment_Calibers 4
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000

Magazine_Calibers 2
Magazine_Caliber_0 19260
Magazine_Caliber_1 10835

Unplace 0.1
Replace 0.42

Firerate 6
Action Trigger

Player_Damage 31
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.12

Spread_Aim 0.04
Spread_Hip 0.13

Recoil_Min_X -1
Recoil_Min_Y 3
Recoil_Max_X 1
Recoil_Max_Y 4.5

Recover_X 0.35
Recover_Y 0.15

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.005
Shake_Min_Y -0.007
Shake_Min_Z -0.008
Shake_Max_X -0.005
Shake_Max_Y -0.009
Shake_Max_Z -0.0125

Muzzle 19001

Shell 19018

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10835
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19332
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 10833
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_1_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50