5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2.6 to 2.6 (95%)
Recoil X
10.4 to 13 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 102 | 57 | 28 | 28 |
Zombie | 205 | 114 | 57 | 57 |
Animal | 205 | 114 | 57 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 57 |
Structure | 57 |
Vehicle | 57 |
Resource | 114 |
Object | 114 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_GP28S.dat
GUID 12f629e329144562ae24fc74e9aab9e0
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10836
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 5
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements True
Sight 10816
Magazine 19836
Hook_Sight
Hook_Grip
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18832
Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_1 18922
//Barrel
Attachment_Caliber_3 18923
Unplace 0.14
Replace 0.54
Muzzle 19001
Shell 19018
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10836
Blueprint_1_Product 19262
Blueprint_1_Products 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 57
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 114
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 114
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 57
Structure_Damage 57
Vehicle_Damage 57
Resource_Damage 114
Object_Damage 114
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.6
Recoil_Min_Y 10.4
Recoil_Max_X 2.6
Recoil_Max_Y 13
Shake_Min_X -0.0052
Shake_Min_Y -0.0208
Shake_Max_X 0.0052
Shake_Max_Y -0.026
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.03
//Min Spread
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2