5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
5.21 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1.25 to 1.25 (-150%)
Recoil X
3 to 4 (-75%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 72 | 38 | 19 | 19 |
Zombie | 110 | 60 | 30 | 30 |
Animal | 110 | 80 | 60 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 10 |
Resource | 80 |
Object | 80 |
Spawn Id | Spawn Name | Items |
---|---|---|
45711 | PS US Super Zombie Sigma AR | 12 |
19334 | PS Gunshop Rare Guns | 93 |
19322 | PS Deadzone US Guns GP460s | 4 |
46101 | PS Boom Box Guns | 11 |
19444 | PS Gunshop Rare Guns GP460 | 5 |
PS_GP28S.dat
GUID 12f629e329144562ae24fc74e9aab9e0
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 10836
EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_AR.wav
Can_Ever_Jam
Jam_Quality_Threshold 0.85
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Size_X 5
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements True
Sight 10816
Magazine 10568
Barrel 10585
Tactical 19497
Grip 10587
Hook_Sight
Hook_Grip
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 25
Safety
Semi
Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 10670
Magazine_Calibers 1
Magazine_Caliber_0 10568
Unplace 0.1
Replace 0.42
Firerate 8
Action Trigger
Player_Damage 48
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80
Durability 0.1
Spread_Aim 0.02
Spread_Hip 0.1
Recoil_Min_X -1.25
Recoil_Min_Y 3
Recoil_Max_X 1.25
Recoil_Max_Y 4
Recover_X -1.5
Recover_Y -0.75
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001
Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6
Shake_Min_X 0.004
Shake_Min_Y -0.004
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.0065
Shake_Max_Z -0.015
Muzzle 19001
Shell 19018
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10836
Blueprint_1_Product 19262
Blueprint_1_Products 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Gunshot_Rolloff_Distance 700
BladeIDs 2
BladeID_0 0
BladeID_1 2
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 15