5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Grip
Hooks
0%
Movement Speed
-2.5 to 2.5 (95%)
Recoil X
20 to 21 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 85 | 45 | 22 | 22 |
Zombie | 171 | 90 | 45 | 45 |
Animal | 171 | 90 | 45 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 45 |
Structure | 45 |
Vehicle | 45 |
Resource | 90 |
Object | 90 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Zolash_L.dat
GUID 5f38e50f58724e928fae1cb500369ec7
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10837
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 5
Size_Y 2
Size_Z 0.365
Ammo_Min 0
Ammo_Max 20
Magazine 10540
Grip 10584
Unplace 0.17
Replace 0.68
Hook_Sight
Hook_Grip
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18801
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18912
//Grip
Attachment_Caliber_1 18934
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10837
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00106
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 45
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 90
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 90
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 45
Structure_Damage 45
Vehicle_Damage 45
Resource_Damage 90
Object_Damage 90
Durability 0.15
Recoil_Min_X -2.5
Recoil_Min_Y 20
Recoil_Max_X 2.5
Recoil_Max_Y 21
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.03
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.04
Shake_Max_Z -0.02
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3