4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
1.67 RPS
Firerate
0.25%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-2.2 to 2.2 (95%)
Recoil X
20 to 20 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 131 | 69 | 34 | 34 |
Zombie | 262 | 138 | 69 | 69 |
Animal | 262 | 138 | 69 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 69 |
Structure | 69 |
Vehicle | 69 |
Resource | 138 |
Object | 138 |
Spawn Id | Spawn Name | Items |
---|---|---|
22215 | PS Random Reward Rare Armory | 10 |
22228 | PS Random Box Epic | 65 |
22227 | PS Random Box Rare | 65 |
22229 | PS Random Box Legendary | 65 |
22212 | PS Random Reward Rare Proper | 21 |
22215 | PS Random Reward Rare Armory | 10 |
PS_Zolash_3.dat
GUID 7d317457f60d469f89d8f25f5634933d
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19271
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 4
Size_Y 2
Size_Z 0.4
Magazine 19315
Hook_Sight
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18801
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18912
//Barrel
Attachment_Caliber_1 18924
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 3
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19271
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19271
Blueprint_2_Supply_0_Amount 1
//Supply (Weapon Mod Kit)
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
//Supply (High Tier Gun Parts)
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 5
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 10837
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00106
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Aim_In_Duration 0.4
Firerate 25
Action Bolt
Player_Damage 69
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 138
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 138
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 69
Structure_Damage 69
Vehicle_Damage 69
Resource_Damage 138
Object_Damage 138
Durability 0.25
Recoil_Min_X -2.2
Recoil_Min_Y 20
Recoil_Max_X 2.2
Recoil_Max_Y 20
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.04
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.04
Shake_Max_Z -0.1
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3