5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1 to 1 (20%)

Recoil X

1.75 to 2.25 (20%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 27 13 13
Zombie 93 51 25 25
Animal 93 68 51 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (12)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
4 x
Id Guid File Name
45711 deb038e9-8596-452a-a5f2-cb3d2257aeb7 PS_US_Super_Zombie_Sigma_AR.dat
19334 26c80e12-5903-4218-804d-a7430f229c9d PS_Gunshop_Rare_Guns.dat
19284 29793489-59bb-46ab-9f63-fdce3f51fdf4 PS_Deadzone_US_Guns_ARs.dat
19248 aa916c40-ff35-4a69-84ec-7d4757c14b04 PS_Airdrop_D_Guns_0.dat
PS_MX8.dat
GUID 47841668a090429ea7588e28246928a7
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10898

Aim_In_Duration 0.35

Size_X 5
Size_Y 2
Size_Z 0.35

Magazine 19260
Sight 10899

Unplace 0.13
Replace 0.6

Attachment_Calibers 7
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 10671
Attachment_Caliber_4 12000
Attachment_Caliber_5 12001
Attachment_Caliber_6 10898

Magazine_Calibers 2
Magazine_Caliber_0 19260
Magazine_Caliber_1 10835

Hook_Sight
Hook_Barrel

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0013

Firerate 6
Action Trigger

Player_Damage 34
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.15

Spread_Aim 0.02
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 1.75
Recoil_Max_X 1
Recoil_Max_Y 2.25

Recover_X 0.2
Recover_Y 0.2

Shake_Min_X 0.001
Shake_Min_Y -0.002
Shake_Min_Z -0.0009
Shake_Max_X -0.001
Shake_Max_Y -0.0035
Shake_Max_Z -0.001

Muzzle 19001

Shell 19018

Gunshot_Rolloff_Distance 600

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10898
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1


Quality_Min 5
Quality_Max 15

Player_Damage_Bleeding Always