4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.4 to 0.4 (95%)
Recoil X
2.7 to 2.9 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 41 | 22 | 11 | 11 |
Zombie | 83 | 44 | 22 | 22 |
Animal | 81 | 43 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 22 |
Structure | 22 |
Vehicle | 22 |
Resource | 44 |
Object | 44 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Storm.dat
GUID 09f57317c2194627a8dbb0910254b8f3
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 10929
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 4
Size_Y 2
Size_Z 0.37
Unplace 0.08
Replace 0.74
Alert_Radius 7
Magazine 19990
Hook_Sight
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18810
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18912
Muzzle 19022
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10929
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 3
Action Trigger
Player_Damage 22
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 44
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 43
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 22
Structure_Damage 22
Vehicle_Damage 22
Resource_Damage 44
Object_Damage 44
Durability 0.03
Recoil_Min_X -0.4
Recoil_Min_Y 2.7
Recoil_Max_X 0.4
Recoil_Max_Y 2.9
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.007
Shake_Min_Y -0.004
Shake_Min_Z 0
Shake_Max_X 0.007
Shake_Max_Y 0.004
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.075
Spread_Hip 0.15
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3