3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
100m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-0.7 to 0.7 (95%)
Recoil X
12.2 to 13 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 70 | 37 | 18 | 18 |
Zombie | 140 | 74 | 37 | 37 |
Animal | 140 | 74 | 37 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 37 |
Structure | 37 |
Vehicle | 37 |
Resource | 74 |
Object | 74 |
Spawn Id | Spawn Name | Items |
---|---|---|
19277 | PS Bunkers Snipers Proper | 36 |
19281 | PS Bunkers Snipers Guns | 7 |
19310 | PS Deadzone Bunker Sniperbox Guns | 7 |
19449 | PS Deadzone Bunker Sniperbox Covert | 3 |
PS_Zolakov.dat
GUID d7cd989122014c1c8c26feffc196e296
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 10933
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 3
Size_Y 2
Size_Z 0.51
Magazine 10934
Ammo_Min 10
Ammo_Max 20
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18852
Muzzle 19026
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 10933
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 7
Action Trigger
Player_Damage 37
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 74
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 74
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 37
Structure_Damage 37
Vehicle_Damage 37
Resource_Damage 74
Object_Damage 74
Durability 0.07
Recoil_Min_X -0.7
Recoil_Min_Y 12.2
Recoil_Max_X 0.7
Recoil_Max_Y 13
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.007
Shake_Min_Y -0.007
Shake_Min_Z -0.05
Shake_Max_X 0.007
Shake_Max_Y 0.009
Shake_Max_Z -0.06
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Recoil_Swimming 0.1
Spread_Aim 0.14
Spread_Hip 0.28
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3
Spread_Swimming 0.1