5 x 2 (10)

Inventory Size

Primary

Hand Slot

Safety

Firemodes

600m

Range

8.33 RPS

Firerate

1.5%

Durability Loss per Shot

-

Hooks

-30%

Movement Speed

-1 to 1 (95%)

Recoil X

4 to 5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (1)

Magazines that can be attached to this weapon

3 blueprints
-
3 x
=
-
+
=
4 x
-
+
4 x
+
=
PS_Falcfire.dat
GUID 20dc881549d04d8a9a2c7f91bb5f2d15
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10970

InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_RPG.wav

Size_X 5
Size_Y 2
Size2_Z 0.425

Equipable_Movement_Speed_Multiplier 0.7

Magazine 10971

Ammo_Min 1
Ammo_Max 9

Safety
Bursts 3

Magazine_Calibers 1
Magazine_Caliber_0 25074

Muzzle 19112

BladeIDs 2
BladeID_0 0
BladeID_1 2

Unplace 0.185
Replace 0.6

Quality_Min 15
Quality_Max 20

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 3
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 4" // High Tier Gun Parts 
			"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats

Range 600
Ballistic_Steps 600
Ballistic_Drop 0.006

Aim_In_Duration 0.7

Firerate 5
Action Trigger

Player_Damage 0
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 0
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 0
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Durability 1.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5

Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1