5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
598m
Range
0.83 RPS
Firerate
0.15%
Durability Loss per Shot
Sight
Hooks
-20%
Movement Speed
10 to 10 (100%)
Recoil X
20 to 20 (100%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 171 | 91 | 51 | 51 |
Zombie | 375 | 225 | 75 | 75 |
Animal | 220 | 160 | 120 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 150 |
Structure | 150 |
Vehicle | 855 |
Resource | 444 |
Object | 333 |
Spawn Id | Spawn Name | Items |
---|---|---|
19009 | PS Sawmill | 6 |
PS_DRTP_0.dat
GUID 20a2ab83a53041efa34fafb6260a7218
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19144
EquipAudioClip aridreborn.masterbundle:Items/Guns/Guns_Equip/Equip_DMR.wav
Unplace 0.11
Replace 0.65
Aim_In_Duration 0.35
Equipable_Movement_Speed_Multiplier 0.8
Size_X 5
Size_Y 2
Size_Z 0.45
Hook_Sight
Ammo_Min 0
Ammo_Max 0
Semi
Attachment_Calibers 1
Attachment_Caliber_0 18905
Magazine_Calibers 1
Magazine_Caliber_0 19143
Firerate 50
Action Trigger
Player_Damage 114
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 250
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.5
Animal_Damage 200
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 150
Structure_Damage 150
Vehicle_Damage 855
Resource_Damage 444
Object_Damage 333
Durability 0.15
Invulnerable
Spread_Aim 0.002
Spread_Hip 0.26
Range 598
Ballistic_Steps 46
Ballistic_Travel 13
Ballistic_Drop 0.0013
Recoil_Min_X 10
Recoil_Min_Y 20
Recoil_Max_X 10
Recoil_Max_Y 20
Recover_X 1
Recover_Y 1
Shake_Min_X 0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.03
Shake_Max_X 0.005
Shake_Max_Y 0.005
Shake_Max_Z -0.03
Muzzle 19058
Gunshot_Rolloff_Distance 1700
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19144
Blueprint_1_Outputs 3
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 19009
Blueprint_1_Output_1_Amount 2
Blueprint_1_Output_2_ID 19202
Blueprint_1_Output_2_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 19055
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19052
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_2_ID 19262
Blueprint_2_Supply_2_Amount 3
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_Critical
Blueprint_2_Tool 19376
Blueprint_2_Build 32
Instakill_Headshots True
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements
Recoil_Crouch 0.8
Recoil_Prone 0.8
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 15