5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
100m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
-0.05 to 0.05 (95%)
Recoil X
0.9 to 1.2 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 24 | 13 | 13 | 13 |
Zombie | 49 | 26 | 26 | 26 |
Animal | 49 | 26 | 26 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 13 |
Structure | 13 |
Vehicle | 13 |
Resource | 26 |
Object | 26 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_AR-16_Nail.dat
GUID 85835be9387d4f0890ba2436df3c27ab
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19274
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 5
Size_Y 2
Size_Z 0.35
Barrel 19954
Magazine 19955
Hook_Grip
Hook_Sight
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18836
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
//Tactical
Attachment_Caliber_2 18922
Unplace 0.1
Replace 0.42
Shell 0
Muzzle 19022
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19274
Blueprint_1_Outputs 2
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
//Supply (Illegal Gun Parts)
Blueprint_1_Output_1_ID 19342
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 3
Action Trigger
Player_Damage 13
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 26
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 26
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 13
Resource_Damage 26
Object_Damage 26
Durability 0.03
Recoil_Min_X -0.05
Recoil_Min_Y 0.9
Recoil_Max_X 0.05
Recoil_Max_Y 1.2
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.001
Shake_Min_Y -0.0006
Shake_Min_Z 0
Shake_Max_X 0.001
Shake_Max_Y 0.001
Shake_Max_Z -0.0001
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3