5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
0.83 RPS
Firerate
0.6%
Durability Loss per Shot
Sight
Hooks
-15%
Movement Speed
-3.5 to 3.5 (45%)
Recoil X
6 to 7 (45%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 148 | 68 | 34 | 34 |
Zombie | 148 | 51 | 25 | 25 |
Animal | 148 | 68 | 51 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 50 |
Structure | 50 |
Vehicle | 30 |
Resource | 250 |
Object | 250 |
Id | File Name |
---|---|
19021 | PS_Weapons_Cache_Guns.dat |
22217 | PS_Random_Reward_Epic_Armory.dat |
PS_VAN93.dat
GUID 3910a5bce8974c3f8ed08bebf8f81949
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19317
Size_X 5
Size_Y 2
Size_Z 0.421
Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.45
Magazine 19316
Hook_Sight
Ammo_Min 1
Ammo_Max 5
Safety
Semi
Attachment_Calibers 1
Attachment_Caliber_0 18903
Magazine_Calibers 1
Magazine_Caliber_0 19317
Firerate 50
Action Bolt
Player_Damage 85
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.75
Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.75
Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.75
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 30
Resource_Damage 250
Object_Damage 250
Durability 0.6
Spread_Aim 0.005
Spread_Hip 0.32
Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0014
Recoil_Min_X 3.5
Recoil_Min_Y 6
Recoil_Max_X -3.5
Recoil_Max_Y 7
Recover_X 0.45
Recover_Y 0.45
Shake_Min_X 0.02
Shake_Min_Y -0.018
Shake_Min_Z -0.02
Shake_Max_X -0.02
Shake_Max_Y -0.022
Shake_Max_Z -0.03
Muzzle 19058
Shell 19005
Gunshot_Rolloff_Distance 1000
Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19317
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19202
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19317
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19850
Blueprint_2_Output_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 19317
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 19845
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 19851
Blueprint_3_Output_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Build 19081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50