5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.83 RPS

Firerate

0.6%

Durability Loss per Shot

Sight

Hooks

-15%

Movement Speed

-3.5 to 3.5 (45%)

Recoil X

6 to 7 (45%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 148 68 34 34
Zombie 148 51 25 25
Animal 148 68 51 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 30
Resource 250
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
Tool
+
=
Gear
+
=
Id Guid File Name
19021 faefb968-140d-4598-9008-6b6602acfc11 PS_Weapons_Cache_Guns.dat
22217 014f92ad-dacf-470d-9896-3df8b6e8473d PS_Random_Reward_Epic_Armory.dat
PS_VAN93.dat
GUID 3910a5bce8974c3f8ed08bebf8f81949
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19317

Size_X 5
Size_Y 2
Size_Z 0.421

Equipable_Movement_Speed_Multiplier 0.85

Aim_In_Duration 0.45

Magazine 19316

Hook_Sight

Ammo_Min 1
Ammo_Max 5

Safety
Semi

Attachment_Calibers 1
Attachment_Caliber_0 18903

Magazine_Calibers 1
Magazine_Caliber_0 19317

Firerate 50
Action Bolt

Player_Damage 85
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.75

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.75

Animal_Damage 85
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.75

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 30
Resource_Damage 250
Object_Damage 250

Durability 0.6

Spread_Aim 0.005
Spread_Hip 0.32

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0014

Recoil_Min_X 3.5
Recoil_Min_Y 6
Recoil_Max_X -3.5
Recoil_Max_Y 7

Recover_X 0.45
Recover_Y 0.45

Shake_Min_X 0.02
Shake_Min_Y -0.018
Shake_Min_Z -0.02
Shake_Max_X -0.02
Shake_Max_Y -0.022
Shake_Max_Z -0.03

Muzzle 19058

Shell 19005

Gunshot_Rolloff_Distance 1000

Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19317
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19202
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 19317
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19850
Blueprint_2_Output_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 19081

Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 19317
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 19845
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 19851
Blueprint_3_Output_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Build 19081

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50