4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-2 to 2 (95%)
Recoil X
8 to 10 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 91 | 48 | 24 | 24 |
Zombie | 182 | 96 | 48 | 48 |
Animal | 182 | 96 | 48 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 48 |
Structure | 48 |
Vehicle | 48 |
Resource | 96 |
Object | 96 |
Spawn Id | Spawn Name | Items |
---|---|---|
19216 | PS Heli Crate Guns 0 | 15 |
19217 | PS Heli Crate Proper 0 | 56 |
19277 | PS Bunkers Snipers Proper | 36 |
19216 | PS Heli Crate Guns 0 | 15 |
19281 | PS Bunkers Snipers Guns | 7 |
19310 | PS Deadzone Bunker Sniperbox Guns | 7 |
PS_WKM_0.dat
GUID d3365df96ec64776962cd4f75b880d59
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19320
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_WKM.wav
Size_X 4
Size_Y 2
Size_Z 0.35
Use_Auto_Icon_Measurements True
Sight 19499
Magazine 19319
Hook_Grip
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Unplace 0.2
Replace 0.5
Magazine_Calibers 1
Magazine_Caliber_0 18817
Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18926
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922
Muzzle 19016
Shell 19015
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19320
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 7
Action Trigger
Player_Damage 48
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 96
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 96
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 48
Structure_Damage 48
Vehicle_Damage 48
Resource_Damage 96
Object_Damage 96
Durability 0.07
Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.02
Shake_Max_Z -0.02
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3