4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

5.95 RPS

Firerate

0.07%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 91 48 24 24
Zombie 182 96 48 48
Animal 182 96 48 -
Structure Damage
Low Caliber
Damage
Barricade 48
Structure 48
Vehicle 48
Resource 96
Object 96

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
PS_WKM_0.dat
GUID d3365df96ec64776962cd4f75b880d59
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19320

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_WKM.wav

Size_X 4
Size_Y 2
Size_Z 0.35

Use_Auto_Icon_Measurements True

Sight 19499
Magazine 19319

Hook_Grip
Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Unplace 0.2
Replace 0.5

Magazine_Calibers 1
Magazine_Caliber_0 18817

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18926
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_3 18922

Muzzle 19016

Shell 19015

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19320
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 7
Action Trigger

Player_Damage 48
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 96
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 96
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 48
Structure_Damage 48
Vehicle_Damage 48
Resource_Damage 96
Object_Damage 96

Durability 0.07

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.02
Shake_Max_Z -0.02

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3