3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-0.6 to 0.6 (95%)

Recoil X

3.7 to 4.1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 34 18 9 9
Zombie 68 36 18 18
Animal 68 36 18 -
Structure Damage
Low Caliber
Damage
Barricade 18
Structure 18
Vehicle 18
Resource 36
Object 36

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
3 x
Spawn Id Spawn Name Items
19033 PS Police Guns 6
19034 PS Police Proper 28
19154 PS Police Zombo Drops 22
19033 PS Police Guns 6
PS_TKB.dat
GUID fa146294dea8498987948a9f5d293e86
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19371

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_TKB.wav

Size_X 3
Size_Y 2
Size_Z 0.45

Hook_Sight
Sight 19297

Magazine 19331

Ammo_Min 0
Ammo_Max 30

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18806

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18913

Muzzle 19000

Shell 19003

Quality_Min 60
Quality_Max 75

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19371
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 4
Action Trigger

Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36

Durability 0.04

Recoil_Min_X -0.6
Recoil_Min_Y 3.7
Recoil_Max_X 0.6
Recoil_Max_Y 4.1

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.005
Shake_Min_Y -0.005
Shake_Min_Z 0
Shake_Max_X 0.005
Shake_Max_Y 0.01
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.12
Spread_Hip 0.24
Spread_Prone 0.5
Spread_Crouch 0.75
Spread_Midair 3