3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.04%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-1.2 to 1.2 (95%)
Recoil X
4.8 to 6 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 32 | 18 | 9 | 9 |
Zombie | 64 | 36 | 18 | 18 |
Animal | 64 | 36 | 18 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 18 |
Structure | 18 |
Vehicle | 18 |
Resource | 36 |
Object | 36 |
Spawn Id | Spawn Name | Items |
---|---|---|
19033 | PS Police Guns | 6 |
19034 | PS Police Proper | 29 |
19154 | PS Police Zombo Drops | 23 |
19033 | PS Police Guns | 6 |
PS_TKB.dat
GUID fa146294dea8498987948a9f5d293e86
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19371
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_TKB.wav
Size_X 3
Size_Y 2
Size_Z 0.45
Hook_Sight
Sight 19297
Magazine 19331
Ammo_Min 0
Ammo_Max 30
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18806
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18913
Muzzle 19000
Shell 19003
Quality_Min 60
Quality_Max 75
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19371
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 4
Action Trigger
Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 36
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 36
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 36
Object_Damage 36
Durability 0.04
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.2
Recoil_Min_Y 4.8
Recoil_Max_X 1.2
Recoil_Max_Y 6
Shake_Min_X -0.0024
Shake_Min_Y -0.0096
Shake_Max_X 0.0024
Shake_Max_Y -0.0120
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2