3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

5.95 RPS

Firerate

0.1%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

3.65 to 4.45 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 48 25 12 12
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 8
Resource 80
Object 90

Magazines (9)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
Tool
+
=
Id Guid File Name
19216 aa0a5cfc-1eec-4030-b2b9-14241344077a PS_Heli_Crate_Guns_0.dat
21308 8a848204-805e-4e8e-a035-af001966efdc PS_AG19_Bunker_Guns_Regular.dat
21302 0a29db9f-6d34-454f-a21b-1f048ce72b7b PS_AG17_Bunker_Guns_Regular.dat
21305 f4dedaea-2185-404a-b3c2-d4932ccab5d1 PS_AG18_Bunker_Guns_Regular.dat
19295 350821a6-3518-4085-becf-10774b2e7a0c PS_SACR_Guns.dat
19150 8b089dc1-6cbb-429d-913c-10c5c6af39ec PS_Soviet_Guns_AKs_0.dat
PS_Kalakov_0.dat
GUID 1ca7fddbe5bd480a96de7e43b4d7d30d
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19382

Aim_In_Duration 0.3

 




Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 19315

Ammo_Min 10
Ammo_Max 30

Hook_Sight

Safety
Auto
Semi

Attachment_Calibers 2
Attachment_Caliber_0 18905
Attachment_Caliber_1 18906

Magazine_Calibers 2
Magazine_Caliber_0 19315
Magazine_Caliber_1 19316

Firerate 7
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 8
Resource_Damage 80
Object_Damage 90

Durability 0.1

Spread_Aim 0.05
Spread_Hip 0.09

Recoil_Min_X -1
Recoil_Min_Y 3.65
Recoil_Max_X 1
Recoil_Max_Y 4.45

Recover_X 0.5
Recover_Y 0.25

Shake_Min_X 0.003
Shake_Min_Y -0.0065
Shake_Min_Z -0.015
Shake_Max_X -0.003
Shake_Max_Y -0.0085
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Muzzle 19026

Shell 19004

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19382
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Gunshot_Rolloff_Distance 600

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50