5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.01%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1 to 1 (50%)

Recoil X

3.5 to 5.5 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 30 15 15
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 20
Resource 80
Object 90

Magazines (9)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Id Guid File Name
22217 014f92ad-dacf-470d-9896-3df8b6e8473d PS_Random_Reward_Epic_Armory.dat
19442 c76290ea-9efb-40f6-84ec-38ba4601061d PS_Gunshop_Rare_Guns_Gold.dat
19213 5bc1e92d-8620-441a-bb99-33d1a38c53f8 PS_Caches_Deadzone_Golden_Weapons.dat
19150 8b089dc1-6cbb-429d-913c-10c5c6af39ec PS_Soviet_Guns_AKs_0.dat
PS_Zolash_Gold.dat
GUID adbfb960f6e24f218b952ba9b60242bd
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19421

Aim_In_Duration 0.3

Size_X 5
Size_Y 2
Size_Z 0.365

Magazine 19315
Barrel 10697

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Unplace 0.08
Replace 0.7


Safety
Auto
Semi

Attachment_Calibers 4
Attachment_Caliber_0 18905
Attachment_Caliber_1 18906
Attachment_Caliber_2 18902
Attachment_Caliber_3 19421

Magazine_Calibers 2
Magazine_Caliber_0 19315
Magazine_Caliber_1 19316

Firerate 6
Action Trigger

Player_Damage 38
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 20
Resource_Damage 80
Object_Damage 90

Durability 0.01

Spread_Aim 0.04
Spread_Hip 0.07

Recoil_Min_X -1
Recoil_Min_Y 3.5
Recoil_Max_X 1
Recoil_Max_Y 5.5

Recover_X 0.5
Recover_Y 0.25

Shake_Min_X 0.003
Shake_Min_Y -0.0065
Shake_Min_Z -0.015
Shake_Max_X -0.003
Shake_Max_Y -0.0085
Shake_Max_Z -0.0175

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Muzzle 19001

Shell 19004

Quality_Min 95
Quality_Max 99

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19421
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19202
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 19262
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always