5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.1 to 1.1 (95%)

Recoil X

4.6 to 5.1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 57 30 15 15
Zombie 114 60 30 30
Animal 114 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 60
Object 60

Magazines (7)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
3 x
PS_LSR556_0.dat
GUID abb9f22989cb4bbfae768f7bf875d99c
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19436

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav

Size_X 5
Size_Y 2
Size_Z 0.35

Sight 10507
Magazine 19260

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 30

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18803
Magazine_Caliber_1 18804

Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
Attachment_Caliber_1 18905
//Barrel
Attachment_Caliber_2 18923

Unplace 0.1
Replace 0.42

Muzzle 19001

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19436
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 5
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60

Durability 0.05

Recoil_Min_X -1.1
Recoil_Min_Y 4.6
Recoil_Max_X 1.1
Recoil_Max_Y 5.1

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.003
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y 0.007
Shake_Max_Z -0.05

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3