5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
2.78 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Grip
Hooks
-10%
Movement Speed
-3 to 3 (95%)
Recoil X
12 to 15 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 225 | 94 | 47 | 47 |
Zombie | 451 | 188 | 94 | 94 |
Animal | 451 | 188 | 94 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 96 |
Structure | 96 |
Vehicle | 96 |
Resource | 188 |
Object | 188 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Railgun.dat
GUID 337df4eb81364f38abdb39627327a014
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 19493
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Railgun.wav
Size_X 5
Size_Y 2
Size_Z 0.425
Equipable_Movement_Speed_Multiplier 0.9
Sight 19383
Magazine 19492
Hook_Sight
Hook_Grip
Ammo_Min 8
Ammo_Max 16
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18835
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
Unplace 0.1
Replace 0.666
Muzzle 19036
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19493
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 5
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 600
Ballistic_Steps 60
Ballistic_Drop 0
Damage_Falloff_Multiplier 0.9
Damage_Falloff_Range 0.9
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Fire_Delay_Seconds 0.3
Aim_In_Duration 0.5
Firerate 15
Action Trigger
Player_Damage 94
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2.4
Zombie_Damage 188
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2.4
Animal_Damage 188
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 2.4
Barricade_Damage 96
Structure_Damage 96
Vehicle_Damage 96
Resource_Damage 188
Object_Damage 188
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -3
Recoil_Min_Y 12
Recoil_Max_X 3
Recoil_Max_Y 15
Shake_Min_X -0.006
Shake_Min_Y -0.024
Shake_Max_X 0.006
Shake_Max_Y -0.03
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.03
//Min Spread
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2