5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
6.95 RPS
Firerate
0.06%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1.6 to 1.6 (95%)
Recoil X
6.4 to 8 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 57 | 32 | 16 | 16 |
Zombie | 115 | 64 | 32 | 32 |
Animal | 115 | 64 | 32 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 32 |
Structure | 32 |
Vehicle | 32 |
Resource | 64 |
Object | 64 |
Spawn Id | Spawn Name | Items |
---|---|---|
22217 | PS Random Reward Epic Armory | 16 |
19296 | PS Deadzone Bunker Guns AKs | 3 |
21307 | PS AG19 Bunker Guns Rare | 4 |
19272 | PS Deadzone Bunker Proper | 69 |
22228 | PS Random Box Epic | 65 |
22227 | PS Random Box Rare | 65 |
22229 | PS Random Box Legendary | 65 |
19273 | PS Deadzone Bunker Zombos | 47 |
45001 | PS Deadzone Bunker Zombos New | 46 |
22213 | PS Random Reward Epic Proper | 24 |
22217 | PS Random Reward Epic Armory | 16 |
21306 | PS AG19 Bunker Guns | 12 |
19271 | PS Deadzone Bunker Guns | 5 |
21307 | PS AG19 Bunker Guns Rare | 4 |
19296 | PS Deadzone Bunker Guns AKs | 3 |
PS_Zolash_Mod_2.dat
GUID 0bcb62c5b13e4cda93e88bb57ee676b7
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19803
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
Size_X 5
Size_Y 2
Size_Z 0.375
Magazine 19315
Grip 10662
Hook_Barrel
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802
Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18930
//Barrel
Attachment_Caliber_2 18924
//Tactical
Attachment_Caliber_3 18922
Muzzle 19001
Shell 19004
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19803
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 6
Action Trigger
Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 64
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 64
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 32
Structure_Damage 32
Vehicle_Damage 32
Resource_Damage 64
Object_Damage 64
Durability 0.06
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.6
Recoil_Min_Y 6.4
Recoil_Max_X 1.6
Recoil_Max_Y 8
Shake_Min_X -0.0032
Shake_Min_Y -0.0128
Shake_Max_X 0.0032
Shake_Max_Y -0.016
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5
Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2